commit
3d59e57df7
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/target |
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**/*.rs.bk |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,10 @@ |
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[package] |
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name = "fluid" |
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version = "0.1.0" |
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authors = ["Cpt. Captain <nilskoch94@gmail.com>"] |
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edition = "2018" |
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|
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[dependencies] |
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piston = "0.42.0" |
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piston_window = "0.89.0" |
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piston2d-gfx_graphics = "0.56.0" |
@ -0,0 +1,294 @@ |
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pub struct FluidSquare { |
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size: i32, |
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dt: f32, |
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diff: f32, |
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visc: f32, |
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|
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s: Vec<f32>, |
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pub density: Vec<f32>, |
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|
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pub v_x: Vec<f32>, |
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pub v_y: Vec<f32>, |
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|
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v_x0: Vec<f32>, |
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v_y0: Vec<f32>, |
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} |
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|
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impl FluidSquare { |
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pub fn new(size: i32, diff: f32, visc: f32, dt: f32) -> FluidSquare { |
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FluidSquare { |
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size: size, |
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dt: dt, |
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diff: diff, |
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visc: visc, |
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s: vec![0.0; (size * size) as usize], |
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density: vec![0.0; (size * size) as usize], |
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v_x: vec![0.0; (size * size) as usize], |
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v_y: vec![0.0; (size * size) as usize], |
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v_x0: vec![0.0; (size * size) as usize], |
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v_y0: vec![0.0; (size * size) as usize], |
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} |
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} |
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|
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pub fn step(&mut self, iter: i32) { |
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diffuse( |
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1, |
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&mut self.v_x0, |
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&mut self.v_x, |
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self.visc, |
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self.dt, |
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iter, |
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self.size, |
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); |
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diffuse( |
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2, |
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&mut self.v_y0, |
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&mut self.v_y, |
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self.visc, |
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self.dt, |
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iter, |
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self.size, |
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); |
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|
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project( |
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&mut self.v_x0, |
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&mut self.v_y0, |
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&mut self.v_x, |
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&mut self.v_y, |
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iter, |
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self.size, |
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); |
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|
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advect( |
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1, |
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&mut self.v_x, |
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&self.v_x0, |
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&self.v_x0, |
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&self.v_y0, |
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self.dt, |
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self.size, |
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); |
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advect( |
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2, |
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&mut self.v_y, |
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&self.v_y0, |
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&self.v_x0, |
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&self.v_y0, |
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self.dt, |
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self.size, |
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); |
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|
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project( |
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&mut self.v_x, |
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&mut self.v_y, |
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&mut self.v_x0, |
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&mut self.v_y0, |
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iter, |
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self.size, |
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); |
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|
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diffuse( |
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0, |
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&mut self.s, |
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&mut self.density, |
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self.diff, |
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self.dt, |
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iter, |
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self.size, |
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); |
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advect( |
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0, |
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&mut self.density, |
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&self.s, |
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&self.v_x, |
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&self.v_y, |
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self.dt, |
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self.size, |
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); |
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} |
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|
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pub fn add_dye(&mut self, x: i32, y: i32, amount: f32) { |
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let index = ix(x, y, self.size); |
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self.density[index as usize] += amount; |
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} |
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|
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pub fn add_velocity(&mut self, x: i32, y: i32, amount_x: f32, amount_y: f32) { |
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let index = ix(x, y, self.size); |
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self.v_x[index as usize] += amount_x; |
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self.v_y[index as usize] += amount_y; |
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} |
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} |
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|
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fn diffuse(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, diff: f32, dt: f32, iter: i32, size: i32) { |
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let a: f32 = dt * diff * (size - 2) as f32 * (size - 2) as f32; |
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lin_solve(b, x, x0, a, 1.0 + 6.0 * a, iter, size) |
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} |
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|
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fn lin_solve(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, a: f32, c: f32, iter: i32, size: i32) { |
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let c_recip = 1.0 / c; |
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for _k in 0..iter { |
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for j in 1..size - 1 { |
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for i in 1..size - 1 { |
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x[ix(i, j, size) as usize] = (x0[ix(i, j, size) as usize] |
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+ a * (x[ix(i + 1, j, size) as usize] |
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+ x[ix(i - 1, j, size) as usize] |
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+ x[ix(i, j + 1, size) as usize] |
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+ x[ix(i, j - 1, size) as usize])) |
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* c_recip; |
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} |
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} |
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} |
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set_bnd(b, x, size); |
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} |
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|
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fn set_bnd(b: i32, x: &mut Vec<f32>, size: i32) { |
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for i in 1..size - 1 { |
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x[ix(i, 0, size) as usize] = if b == 2 { |
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-x[ix(i, 1, size) as usize] |
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} else { |
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x[ix(i, 1, size) as usize] |
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}; |
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x[ix(i, size - 1, size) as usize] = if b == 2 { |
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-x[ix(i, size - 2, size) as usize] |
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} else { |
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x[ix(i, size - 2, size) as usize] |
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}; |
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} |
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|
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for j in 1..size - 1 { |
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x[ix(0, j, size) as usize] = if b == 1 { |
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-x[ix(1, j, size) as usize] |
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} else { |
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x[ix(1, j, size) as usize] |
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}; |
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x[ix(size - 1, j, size) as usize] = if b == 1 { |
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-x[ix(size - 2, j, size) as usize] |
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} else { |
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x[ix(size - 2, j, size) as usize] |
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}; |
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} |
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|
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x[ix(0, 0, size) as usize] = 0.5 * (x[ix(1, 0, size) as usize] + x[ix(0, 1, size) as usize]); |
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|
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x[ix(0, size - 1, size) as usize] = |
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0.5 * (x[ix(1, size - 1, size) as usize] + x[ix(0, size - 2, size) as usize]); |
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x[ix(size - 1, 0, size) as usize] = |
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0.5 * (x[ix(size - 2, 0, size) as usize] + x[ix(size - 1, 1, size) as usize]); |
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x[ix(size - 1, size - 1, size) as usize] = |
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0.5 * (x[ix(size - 2, size - 1, size) as usize] + x[ix(size - 1, size - 2, size) as usize]); |
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} |
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|
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fn project( |
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v_x: &mut Vec<f32>, |
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v_y: &mut Vec<f32>, |
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p: &mut Vec<f32>, |
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div: &mut Vec<f32>, |
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iter: i32, |
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size: i32, |
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) { |
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for j in 1..size - 1 { |
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for i in 1..size - 1 { |
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div[ix(i, j, size) as usize] = -0.5 |
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* (v_x[ix(i + 1, j, size) as usize] - v_x[ix(i - 1, j, size) as usize] |
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+ v_y[ix(i, j + 1, size) as usize] |
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- v_y[ix(i, j - 1, size) as usize]) |
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/ size as f32; |
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p[ix(i, j, size) as usize] = 0.0; |
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} |
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} |
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set_bnd(0, div, size); |
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set_bnd(0, p, size); |
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lin_solve(0, p, div, 1.0, 6.0, iter, size); |
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|
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for j in 1..size - 1 { |
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for i in 1..size - 1 { |
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v_x[ix(i, j, size) as usize] -= 0.5 |
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* (p[ix(i + 1, j, size) as usize] - p[ix(i - 1, j, size) as usize]) |
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* size as f32; |
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v_y[ix(i, j, size) as usize] -= 0.5 |
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* (p[ix(i, j + 1, size) as usize] - p[ix(i, j - 1, size) as usize]) |
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* size as f32; |
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} |
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} |
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set_bnd(1, v_x, size); |
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set_bnd(2, v_y, size); |
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} |
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|
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fn advect( |
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b: i32, |
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d: &mut Vec<f32>, |
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d0: &Vec<f32>, |
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v_x: &Vec<f32>, |
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v_y: &Vec<f32>, |
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dt: f32, |
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size: i32, |
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) { |
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let (mut i0, mut i1, mut j0, mut j1): (f32, f32, f32, f32); |
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let dtx: f32 = dt * (size - 2) as f32; |
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let dty: f32 = dt * (size - 2) as f32; |
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|
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let (mut s0, mut s1, mut t0, mut t1): (f32, f32, f32, f32); |
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let (mut tmp1, mut tmp2, mut x, mut y): (f32, f32, f32, f32); |
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|
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let nfloat: f32 = size as f32; |
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let (mut ifloat, mut jfloat): (f32, f32); |
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|
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for i in 1..size - 1 { |
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ifloat = i as f32; |
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for j in 1..size - 1 { |
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jfloat = j as f32; |
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|
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tmp1 = dtx * v_x[ix(i, j, size) as usize]; |
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tmp2 = dty * v_y[ix(i, j, size) as usize]; |
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x = ifloat - tmp1; |
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y = jfloat - tmp2; |
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|
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if x < 0.5 { |
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x = 0.5 |
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} |
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if x > nfloat + 0.5 { |
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x = nfloat + 0.5 |
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} |
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i0 = x.floor(); |
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i1 = i0 + 1.0; |
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|
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if y < 0.5 { |
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y = 0.5 |
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} |
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if y > nfloat + 0.5 { |
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y = nfloat + 0.5 |
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} |
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j0 = y.floor(); |
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j1 = j0 + 1.0; |
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|
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s1 = x - i0; |
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s0 = 1.0 - s1; |
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t1 = y - j0; |
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t0 = 1.0 - t1; |
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|
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let i0i: i32 = i0 as i32; |
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let i1i: i32 = i1 as i32; |
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let j0i: i32 = j0 as i32; |
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let j1i: i32 = j1 as i32; |
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|
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// probably wrong
|
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d[ix(i, j, size) as usize] = s0 |
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* (t0 * d0[ix(i0i, j0i, size) as usize] + t1 * d0[ix(i0i, j1i, size) as usize]) |
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+ s1 * (t0 * d0[ix(i1i, j0i, size) as usize] + t1 * d0[ix(i1i, j1i, size) as usize]) |
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|
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// d[ix(i, j, size) as usize] = s0
|
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// * (t0 * d0[ix(i0i, j0i, size) as usize] + t1 * d0[ix(i0i, j1i, size) as usize])
|
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// + s1 * (t0 * d0[ix(i1i, j0i, size) as usize]
|
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// + t1 * d0[ix(i1i, j1i, size) as usize]);
|
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} |
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} |
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|
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set_bnd(b, d, size); |
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} |
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|
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pub fn ix(x: i32, y: i32, size: i32) -> i32 { |
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// (x + (y * size)).max(0).min(size * size - 1)
|
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let r_x = x.max(0).min(size - 1); |
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let r_y = y.max(0).min(size - 1); |
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r_x + (r_y * size) |
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} |
@ -0,0 +1,120 @@ |
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/* A Rust implementation of Mike Ash's fluid solver from
|
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* https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
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* |
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* Inspired by The Coding Trains Challenge #132 |
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* https://www.youtube.com/watch?v=alhpH6ECFvQ
|
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*/ |
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|
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extern crate piston_window; |
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|
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use piston_window::*; |
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|
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mod fluid; |
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mod tests; |
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|
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fn main() { |
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let size: i32 = 80; |
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let scale: i32 = 5; |
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let iter: i32 = 10; |
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let dye_amount = 1.0; |
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let diffusion = 0.2; |
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let viscosity = 0.000000001; |
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let dt = 0.000001; |
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let mut fs: fluid::FluidSquare = fluid::FluidSquare::new(size, dt, viscosity, diffusion); |
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// fs.step(iter);
|
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println!("Hello, world!"); |
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|
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let _background = [0.1, 0.1, 0.1, 1.0]; |
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let mut events = Events::new(EventSettings::new()); |
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let mut dye = false; |
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let mut vel = false; |
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let mut vis = true; |
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let mut prev_x: f64 = 0.0; |
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let mut prev_y: f64 = 0.0; |
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|
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let mut window: PistonWindow = WindowSettings::new("Hello Piston!", [(size * scale) as u32; 2]) |
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.exit_on_esc(true) |
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// .fullscreen(true)
|
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.build() |
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.unwrap_or_else(|e| panic!("Failed to build PistonWindow: {}", e)); |
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|
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while let Some(e) = events.next(&mut window) { |
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window.draw_2d(&e, |_c, g| { |
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fs.step(iter); |
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clear(_background, g); |
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// clear(color::BLACK, g);
|
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for i in 0..size { |
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for j in 0..size { |
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let x = i as i32 * scale; |
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let y = j as i32 * scale; |
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|
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let rectangle = Rectangle::new(color::alpha(if vis { |
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fs.density[fluid::ix(i, j, size) as usize] // - 0.02,
|
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} else { |
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0.5 * (fs.v_x[fluid::ix(i, j, size) as usize] |
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+ fs.v_y[fluid::ix(i, j, size) as usize]) |
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.abs() |
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})); |
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|
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// let square = rectangle::square(
|
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// x as f64,
|
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// y as f64,
|
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// scale as f64,
|
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// )
|
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let square = |
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rectangle::centered([x as f64, y as f64, scale as f64, scale as f64]); |
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let transform = _c.transform.trans(0.0, 0.0); |
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|
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rectangle.draw(square, &_c.draw_state, transform, g); |
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} |
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} |
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}); |
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if let Some(p) = e.press_args() { |
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if p == Button::Mouse(MouseButton::Left) { |
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dye = true; |
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vel = true; |
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} |
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if p == Button::Mouse(MouseButton::Right) { |
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vel = true; |
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} |
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if p == Button::Keyboard(Key::V) { |
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vis = !vis; |
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} |
||||
} |
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if let Some(p) = e.release_args() { |
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if p == Button::Mouse(MouseButton::Left) { |
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dye = false; |
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vel = false; |
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} |
||||
if p == Button::Mouse(MouseButton::Right) { |
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vel = false; |
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} |
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} |
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|
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if let Some(m) = e.mouse_cursor_args() { |
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if dye { |
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fs.add_dye( |
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// (e[0] as i32 / (scale * scale)) as i32,
|
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// (e[1] as i32 / (scale * scale)) as i32,
|
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(m[0] as i32 / scale) as i32, |
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(m[1] as i32 / scale) as i32, |
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dye_amount, |
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); |
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} |
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if vel { |
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let mut vel_add = 50.0; |
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if dye { |
||||
vel_add = 20.0; |
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} |
||||
fs.add_velocity( |
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(m[0] as i32 / scale) as i32, |
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(m[1] as i32 / scale) as i32, |
||||
((m[0] - prev_x) * vel_add) as f32, |
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((m[1] - prev_y) * vel_add) as f32, |
||||
); |
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prev_x = m[0]; |
||||
prev_y = m[1]; |
||||
} |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue