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#include <limits>
#if defined(_OPENMP)
#include <omp.h>
#endif
#include "render_cpu.h"
#include "common_cpu.h"
template <typename T>
void RendererCpu<T>::render_mesh(RenderInput<T> input) {
RenderMeshFunctor<T> functor(input, this->shader, this->cam, this->buffer);
iterate_omp_cpu(functor, this->cam.num_pixel(), n_threads);
}
template <typename T>
void RendererCpu<T>::render_mesh_proj(const RenderInput<T> input, const Camera<T> proj, const float* pattern, float d_alpha, float d_beta) {
RenderProjectorFunctor<T> functor(input, this->shader, this->cam, proj, pattern, d_alpha, d_beta, this->buffer);
iterate_omp_cpu(functor, this->cam.num_pixel(), this->n_threads);
}
template class RendererCpu<float>;