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@ -126,13 +126,7 @@ impl Object { |
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.map( |
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|obj_pos| |
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{ |
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obj_pos |
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.iter() |
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.zip(&this_pos) |
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.map( |
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|(obj, this)| |
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{ obj - this } |
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).collect() |
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Object::calc_xy_distances(&this_pos, obj_pos) |
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} |
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).collect(); |
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for dist in distances { |
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@ -143,18 +137,48 @@ impl Object { |
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} |
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} |
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fn calc_xy_distances(this_pos: &Vec<f64>, obj_pos: &Vec<f64>) -> Vec<f64> { |
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obj_pos |
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.iter() |
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.zip(this_pos) |
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.map( |
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|(obj, this)| |
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{ obj - this } |
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).collect() |
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} |
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fn repel(&mut self, obj_pos: &mut Vec<Vec<f64>>) { |
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let this_pos: Vec<f64> = self.get_pos(); |
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for pos in obj_pos { |
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let mut dist_vec: Vec<f64> = Vec::new(); |
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for i in 0..2 { |
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dist_vec.push(this_pos[i] - pos[i]); |
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} |
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obj_pos |
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.iter() |
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.for_each( |
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|pos| |
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{ |
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let dist_vec: Vec<f64> = this_pos.iter().zip(pos).map(|(t, p)| {t - p}).collect(); |
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// let mut dist_vec: Vec<f64> = Vec::new();
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// for i in 0..2 {
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// dist_vec.push(this_pos[i] - pos[i]);
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// }
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let amount = calc_amount(&dist_vec); |
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for (i, d) in dist_vec.iter().enumerate() { |
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self.vel[i] += 1.5 * d.min(150.0).max(-150.0) / (amount).max(0.01); |
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self.apply_force_to_self(&dist_vec, amount) |
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} |
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) |
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// for pos in obj_pos {
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// let mut dist_vec: Vec<f64> = Vec::new();
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// for i in 0..2 {
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// dist_vec.push(this_pos[i] - pos[i]);
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// }
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// let amount = calc_amount(&dist_vec);
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//
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// self.apply_force_to_self(&mut dist_vec, amount)
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// }
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} |
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fn apply_force_to_self(&mut self, dist_vec: &Vec<f64>, amount: f64) { |
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for (i, d) in dist_vec.iter().enumerate() { |
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let repel_force = 1.5 * d.min(150.0).max(-150.0) / (amount).max(0.01); |
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self.vel[i] += repel_force; |
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} |
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} |
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